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Fallout 76 - Sheepsquatch Weapons

From 76's first post launch update - the weapon rewards for defeating Appalachia's newest Cryptid, the Sheepsquatch.

The horns were made by making a damaged variant from the horns on the Sheepsquatch character itself, which was made by Ian Olsen. The Sheepsquatch head sculpt by Ian was also used as a starting point/reference for creating the skull.

Concept: Jake Raymor
VFX: Jamie Clark
Art Direction: Jon Rush

Special thanks to Jon Rush for bringing in a REAL sheep skull for reference and Ian Olsen for sculpting tips.

https://www.artstation.com/sciance
https://www.artstation.com/jakelv426
https://www.artstation.com/jonathanrush

Club (1H weapon) w/ no mods

Club (1H weapon) w/ no mods

Club (1H weapon) w/ flaming + barbed mods

Club (1H weapon) w/ flaming + barbed mods

Staff (2H weapon) w/ heavy mod

Staff (2H weapon) w/ heavy mod

Staff (2H weapon) w/ poisoned mod

Staff (2H weapon) w/ poisoned mod

Staff (2H weapon) w/ flaming + barbed mods

Staff (2H weapon) w/ flaming + barbed mods

Flaming Barbed Club sculpt (original horn sculpt by Ian Olsen)

Flaming Barbed Club sculpt (original horn sculpt by Ian Olsen)

Heavy and poisoned sculpt (original horn sculpt by Ian Olsen)

Heavy and poisoned sculpt (original horn sculpt by Ian Olsen)

1H mods - standard, barbed, electric, flaming, flaming + barbed, heavy, and poisoned

1H mods - standard, barbed, electric, flaming, flaming + barbed, heavy, and poisoned

2H mods - standard, barbed, electric, flaming, flaming + barbed, heavy, and poisoned

2H mods - standard, barbed, electric, flaming, flaming + barbed, heavy, and poisoned